﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Platformer.Enemies
{
    class Windmill : Enemy
    {
        public Windmill(Level level, Vector2 position)
            : base(level, position, "Sprites\\Windmill")
        {
        }

        public void Update(GameTime gameTime)
        {
            //Do nothing
        }
    }
}
